Sources/Studies

Diabetes apps research

http://spectrum.diabetesjournals.org/content/26/4/232.full(McMahon, 2013)  Power and Pitfalls of Social Media in Diabetes Care

http://spectrum.diabetesjournals.org/content/26/4/207.full(Ponder, 2013)

http://spectrum.diabetesjournals.org/content/26/4/211.full (Ristau, R., et al., 2013)Evaluation and Evolution of Diabetes Mobile Applications: Key Factors for Health Care Professionals Seeking to Guide Patients

 

A systematic review of smartphone application use for type 2 diabetic patients (Frazetta et al., 2012)

Are diabetes self-management apps based on evidence?  (Eyler, A., 2013)

Computer-based diabetes self-management interventions for adults with type 2 diabetes mellitus (Pal, K., et al.,  2011)

Designing Health Literate Mobile Apps (Broderick, J.,et al., 2014)

 Diabetes Self-Management Smartphone Application for Adults With Type 1 Diabetes: Randomized Controlled Trial (Kirwan, M., et al., 2013)

Features of Mobile Diabetes Applications: Review of the Literature and Analysis of Current Applications Compared Against Evidence-Based Guidelines (Chomutar, T., et al., 2011)

Mobile phone health apps for diabetes management: Current evidence and future developments (S. Goyal and J.A. Cafazzo, 2013)

Mobile phone-based self-management tools for type 2 diabetes: the few touch application (Arsand, E., et al., 2010)

The Effectiveness of Mobile-Health Technologies to Improve Health Care Service Delivery Processes: A Systematic Review and Meta-Analysis (Free, C. et al., 2013)

Use Smart Phones to Promote Diabetes Self-Management:Robust Elderly in Urban and Rural China ( Ma, J., et al., 2010)

Diabetes Tech Overviews

The Current Status of mHealth for Diabetes: Will It Be the Next Big Thing? (Klonoff, D., 2013)

a good summation of what was available in 2012

Diabetes UX

Real-Life Utilization of Real-Time Continuous Glucose Monitoring: The Complete Picture (PictureRamchandani, N., et al., 2011)

Examines patient resistance to using invasive CGM systems, despite positive effects

Gamification

Gaming the System for Better Adherence ( 2013)

General UX

UX Curve: A method for evaluating long-term user experience (Sari Kujala, Virpi Roto, et. al.)

mhealth Validation

http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3868820/

 

Crowdsourcing research

Crowdsourced Health Research Studies: An Important Emerging Complement to Clinical Trials in the Public Health Research Ecosystem (Swan, 2012)

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

%d bloggers like this: